![]() It's the default setting, and probably how you are used to working. Setting the compositing gamma to Video just means Vegas directly composites the working RGB color values. (They would need that regardless of the pixel format.) Using Logarist, you never need to use a levels filter: the LUTs compensate automatically. When not using Logarist, the one exception is reading full_range video files like from an iPhone or Canon DSLR: those need a "Computer RGB to Studio RGB" levels filter to be applied. None of Vegas's other pixel formats do that. That includes video clips on the timeline, still images on the timeline, the preview window, full-screen preview, saving snapshots to files, scopes, and rendered output. With this pixel format, levels are mapped correctly for all of Vegas's inputs and outputs without the need to add any levels filters or change any other project settings. Even without Logarist, 32-bit floating point (full range) is the best pixel format to use in Vegas. S-Log3 has bad banding when recorded in 8 bits. XAVC-L UHD, then stick to the HyperGammas. If you are recording in an 8-bit mode, e.g. Every camera has its quirks, and even Sony screws up sometimes. In theory, all of the different modes should look about the same when used with the corresponding Logarist input transform. That won't help you much when delivering in BT.709, but it could help you down the road for HDR. ![]() S-Gamut3.Cine and S-Gamut3 are wider gamuts than Standard matrix. If you are recording in a 10-bit format like XAVC-I, then you could use Custom mode with S-Log3 and Standard, or Cine EI mode with S-Gamut3.Cine/S-Log3 or S-Gamut3/S-Log3. Each one renders colors a little differently. Try all of the matrices and pick your favorite. I'd pair either of those with Standard matrix. On the FS7, HyperGamma 4 or 2 are fine choices, equally good. That setting is for Vegas's OpenColorIO ACES config, which is only enabled when you set the project View transform to something other than 'Off'. The render template color space setting has no effect when you're working with Logarist. If you worked in 8 bits, each new filter you add could introduce banding. Working in high precision ensures that the color correction process won't introduce any color precision errors (banding). Regardless of the input and output formats, you want to work in 32-bit floating point. It is really great and definitely takes a lot of the guess work out of color correction and I don't want to say that it is almost fool proof, but it almost seems to be. Do you have any recommendations for or against S-Log 2 or 3 versus HG 4 or even HG 8? Just curious. In Cine EI mode, you mention the Logarist supports S-Log3 with S-Gamut3.Cine color space but you don't really make any recommendations against it, just to be wary, but I'm naturally wary any way. Do you still recommend that? And for Matrix Pre-Sets, the choices are Standard, High Saturation, FL Light, Cinema, and F55 709 Like? This would be in Custom Mode. If you shot in 8 bit Codec, do you really have to set your Pixel Format to 32-bit floating? How does 8-bit translate to 32-bit? I was always under the impression that you'd only use 32-bit floating if you were working with a source codec of 10-bits or higher?Īnd last, I am shooting with FS7 now and was curious what your recommended camera settings are for that? On your website, you mention HyperGamma 4, which on the FS7 is HG446009G33. What are the differences between the options Rec 709 Full Range, Video File, and Still Image File? I was thinking maybe Video File is Broadcast safe, 16-235? But I think I might be confusing these settings from before with Logarist? Is the output LUT enough and I just leave Project Template on default? Just downloaded the Logarist and I have to say, so far, the color correction and reproduction are simply spectacular. I just had a couple of questions if you'd be so kind to answer.įirst, when you are rendering out of Vegas, under the Customize Template > Project Tab > ![]() Logarist supports these camera color spaces: Watch the Logarist introduction and demo/tutorial video on YouTube: Logarist works in Vegas Pro 15 using the VEGAS LUT Filter, and in Vegas Pro 13 and later using the VisionColor LUT Plugin. Logarist is free, and you can download it from. Logarist makes basic color correction easy and accurate, and enables advanced corrections that are otherwise difficult or impossible. Logarist uses look-up tables (LUTs) to transform your camera's video into a color space optimized for exposure compensation, white balance correction, and contrast adjustment, and then renders it for view on a standard display. Logarist reduces color correction to its fundamentals, with controls that work much like the controls built into a camera or a raw image processor like Lightroom. Logarist brings color science to the art of color correction, enabling fast and accurate adjustment right inside Vegas Pro, without the need to shoot raw.
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